Once the basics have been set, your player is sent off to compete in the Rookie Showcase, a sort of reverse all-star game in which the league’s rookie’s step up and do their best to wow team scouts prior to the NBA draft. You can even do things like set up your player’s signature moves - there are at least 20 or 30 different slots here, each for different on-court situations, including 10 custom dunks - and tweak the look of his shoes (more on that below). Most of the early customization bits are familiar you set his vital stats, tweak his look using a dizzying array of tools, and pick out what kind of player he is, which influences the initial dispersal of your skill points.
The demo session started with a look at My Player, in which you craft a basketball rookie from the ground up. It’s very cool and in-depth, and it has me interested in playing this year’s entry in the series.
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See, I might not be a basketball guy, but I can appreciate a deep, engrossing gaming experience, especially when you’re throwing around genre acronyms like “RPG.” That’s the direction sports simulations have been moving in most recently, 2K’s NBA series included, but the level of immersion in the October 4 release is so thorough that it borders on being ridiculous. I don’t really know basketball all that well, but that didn’t stop me from leaving a hands-on session with 2K Sports‘ upcoming NBA 2K12 thoroughly impressed.